01
Problem
The existing experience felt outdated and was not designed to work consistently across screen sizes or support a wide range of users.
Project visuals
A gamified educational widget used by more than 50,000 students and faculty members each month.
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01
The existing experience felt outdated and was not designed to work consistently across screen sizes or support a wide range of users.
02
I modernized the interface and improved its accessibility and responsiveness while preserving the widget's core learning interactions.
03
Delivered a cleaner, more inclusive experience that works more effectively across desktop and mobile devices.